
Rain Review
It doesn’t always take something flashy to make us feel something and in today’s world of gargantuan cities, epic set pieces and glossy visuals, in some ways…
NewsGamingSai Mealing
From the archive 
It doesn’t always take something flashy to make us feel something and in today’s world of gargantuan cities, epic set pieces and glossy visuals, in some ways…

It’s not easy being a side-scrolling 2D platformer these days. Development costs are getting larger, end product retail costs are increasing and everyone…